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Pixel Links

The people who broke the game so it wouldn't break for you

Every bug you'll never see in Pixel Links was seen first by a small group of closed testers. Launch day is the right day to name them — each one chose how they wanted to be credited.

LittleJester noticed a best-time that could be misread at a glance (it now always shows m:ss), thought a popped line deserved its own little buzz (it does now), and asked the question about hint records that led to the redemption system — re-clear a level clean and your no-hint record comes back.

ANTONIO made the game readable — a five-screenshot report that raised text sizes across all fifteen screens — and found the bare strip a notched screen left at the top of the menu.

M-IX kept every version honest, checking every system every single day and catching a build that reported itself wrong.

A fourth tester — who we'll name here the moment they tell us how — caught the undo counter refusing to reset from the pause menu, and would not let the vibration setting off the hook until it buzzed reliably on a real device. The haptics system was rebuilt because of that.

Some reports turned into features. All of them turned into fixes that shipped within days — that was the deal, and it stays the deal now that the game is public.

Report a bug, it gets fixed in days, and the patch note credits you.

Find something? support@gagame.studio reaches a human who will fix it and then write your name right here.

Thank you for playing it before it was ready, so that now it is.