News

What shipped, what broke, and what is next. Written when there is something to say.

Pixel Links

Pixel Links 0.3.6 is rolling out

Version 0.3.6 is rolling out on Google Play. Here is what's new, word for word as it reads in the store.

Read →
Pixel Links

Pixel Links 0.3.5: privacy, fixed

No play data or crash reports go out until you agree. Older versions let a few automatic signals out first, so here is exactly what changed, plus two fairness fixes.

Read →
Pixel Links

Cross a line and both pop

In Pixel Links, touching another line pops both lines. Here is why, and the other small rules that make a drag feel right.

Read →
Pixel Links

How ads work in Pixel Links

Pixel Links is free and shows ads. Here is exactly where they can appear, how often a between-level ad can show up, and how to switch those off.

Read →
Studio

The channels are open

YouTube, TikTok, Instagram, X, Bluesky and Facebook — six places to watch what the studio makes, all wearing the same orange robot.

Read →
Pixel Links

What changed since launch

Two updates in Pixel Links' first two weeks: a failed hint ad that no longer counts against you, and an Endless skip that finally counts.

Read →
Pixel Links

Pixel Links is out

The full game is on Google Play — 160 levels, a daily board, and 1,000-board endless runs. Free, fair, and made to be finished.

Read →
Pixel Links

The people who broke the game so it wouldn't break for you

Pixel Links shipped because its closed testers kept finding what we missed. Here's who they are and what they caught.

Read →
Studio

The website is live

gagame.studio is up — ten pages, hand-built, no framework, and every claim on it checked before it shipped.

Read →
Pixel Links

Pixel Links is in closed testing

Testers are playing all 160 levels before the public release. Here is what they are looking for, and what happens to what they find.

Read →
Studio

The studio got a face

Logos, avatars and a locked palette — every asset drawn on a pixel grid by a script, not generated.

Read →