News
What shipped, what broke, and what is next. Written when there is something to say.
Pixel Links 0.3.6 is rolling out
Version 0.3.6 is rolling out on Google Play. Here is what's new, word for word as it reads in the store.
Read →Pixel Links 0.3.5: privacy, fixed
No play data or crash reports go out until you agree. Older versions let a few automatic signals out first, so here is exactly what changed, plus two fairness fixes.
Read →Cross a line and both pop
In Pixel Links, touching another line pops both lines. Here is why, and the other small rules that make a drag feel right.
Read →How ads work in Pixel Links
Pixel Links is free and shows ads. Here is exactly where they can appear, how often a between-level ad can show up, and how to switch those off.
Read →The channels are open
YouTube, TikTok, Instagram, X, Bluesky and Facebook — six places to watch what the studio makes, all wearing the same orange robot.
Read →What changed since launch
Two updates in Pixel Links' first two weeks: a failed hint ad that no longer counts against you, and an Endless skip that finally counts.
Read →Pixel Links is out
The full game is on Google Play — 160 levels, a daily board, and 1,000-board endless runs. Free, fair, and made to be finished.
Read →The people who broke the game so it wouldn't break for you
Pixel Links shipped because its closed testers kept finding what we missed. Here's who they are and what they caught.
Read →The website is live
gagame.studio is up — ten pages, hand-built, no framework, and every claim on it checked before it shipped.
Read →Pixel Links is in closed testing
Testers are playing all 160 levels before the public release. Here is what they are looking for, and what happens to what they find.
Read →The studio got a face
Logos, avatars and a locked palette — every asset drawn on a pixel grid by a script, not generated.
Read →