The studio got a face
GAGame now has a brand kit: logos, avatars, banners and a support identity, all built around the studio mascot.
Every asset is composed by a script on a one-texel-equals-one-pixel grid and upscaled at whole-number factors only, so each file is real pixel art rather than an image that happens to look pixelated. The palette is locked — the generator refuses to write any colour outside it.
Why a script and not a generator
A logo has to survive being scaled down to a 48-pixel avatar and must contain the exact mascot at an exact integer scale. Generated images drift — off-grid pixels, wandering palettes, baked-in text. Drawing the kit deterministically is the only method that guarantees both, and it means the whole set can be regenerated by running one file.
The joke is the mechanic. Everything else is decoration.
The mascot appears in every game the studio ships, whether or not it makes sense. You have already met it if you have played the closed test — it jumps when you clear a level.